Gamers & Gaming - Chloe Perchard
My blog of collective identity research
Friday, 18 March 2011
Tuesday, 8 March 2011
March - Notes on Collective Identity
These are the questions and content which will be answered in the essay about the investigation into social identity;
- Research across 2 Media (TV documentary, film)
- How group represents itself, using new media to communicate:
using forums / social networking, gaming sites, tournements
- Are there limits to how they can express themselves?
Unregulated? Rules?
Who are they imposed by? ......themselves?
Are there legal limits?
Boundaries of self expressions in new media
- How do they dominate the media space?
History: awareness of 2 different periods of time
finding an earlier period that the social identity was part of.
Has it changed in gender, class ...etc? How has it changed?
Real social history
Collective identity and Mediation
- Theorists (ie, Michael Wesch - optimistic vs isolation)
Anonamy: connected but isolated
Features of what people experience in social identity
Collective identity has been theorisedThe relationship between the media & the group
Mediated: identity does not exist without media
personalised media
stereotyping
cannot have an identity without the media
Reflecting & distorting: the media finds and creates images of representation of the group, then reflects / distorts it. (Like a mirror, of somewhat distortion)
Media constructs and shapes identity, re-invents identity
Soical groups do not exist without media.
- Research across 2 Media (TV documentary, film)
- How group represents itself, using new media to communicate:
using forums / social networking, gaming sites, tournements
- Are there limits to how they can express themselves?
Unregulated? Rules?
Who are they imposed by? ......themselves?
Are there legal limits?
Boundaries of self expressions in new media
- How do they dominate the media space?
History: awareness of 2 different periods of time
finding an earlier period that the social identity was part of.
Has it changed in gender, class ...etc? How has it changed?
Real social history
Collective identity and Mediation
- Theorists (ie, Michael Wesch - optimistic vs isolation)
Anonamy: connected but isolated
Features of what people experience in social identity
Collective identity has been theorisedThe relationship between the media & the group
Mediated: identity does not exist without media
personalised media
stereotyping
cannot have an identity without the media
Reflecting & distorting: the media finds and creates images of representation of the group, then reflects / distorts it. (Like a mirror, of somewhat distortion)
Media constructs and shapes identity, re-invents identity
Soical groups do not exist without media.
Wednesday, 2 February 2011
Girl Gamers Theorist
Aleksandra (Aleks) K Krotoski (born 1974) is an American broadcaster and journalist, currently based in the UK, who writes about technology and interactivity.
She presents The Guardian podcast 'Tech Weekly' and contributes to guardian.co.uk.
She formerly wrote a print column for The Guardian's now defunct Technology section.
Since co-presenting the computer games programmes Bits for Channel 4 from 1999 to 2002, she has written academic and industry research papers. In 2006, she contributed to the United Kingdom's Department for Education and Skills and the Entertainment and Leisure Software Publishers Association (ELSPA) collaboration, "Unlimited Learning: The role of computer and video games in curriculum-based education". In 2004, she authored ELSPA's "Chicks and Joysticks: An exploration of women and gaming".
In September 2006 she was named one of the games industry's 100 most influential women by NextGen.biz and in November 2006 she was named one of the "Top Ten Girl Geeks" by CNET.
In 2009 she completed a PhD in Social Psychology at the University of Surrey which examined "how information spreads around the social networks of the World Wide Web."
In February 2010, she presented The Virtual Revolution for BBC Two. This TV documentary series was described by the BBC as charting "two decades of profound change since the invention of the World Wide Web, weighing up the huge benefits and the unforeseen downsides."
She also presented an accompanying four-part podcast series on the BBC World Service.
As of November 2010, she is Researcher in Residence at the British Library and is curator of the Growing Knowledge digital exhibition at the library.
- from Wikipedia
Top 10 Girl Geeks - CNET
Chicks and Joysticks - An exploration of women and gaming
Games Industry's 100 Most Influential Women
Unlimited Learning: The role of computer and video games in curriculum-based education.
Aleks's Profile on guardian.co.uk
The Guardian's Game Blog
She presents The Guardian podcast 'Tech Weekly' and contributes to guardian.co.uk.
She formerly wrote a print column for The Guardian's now defunct Technology section.
Since co-presenting the computer games programmes Bits for Channel 4 from 1999 to 2002, she has written academic and industry research papers. In 2006, she contributed to the United Kingdom's Department for Education and Skills and the Entertainment and Leisure Software Publishers Association (ELSPA) collaboration, "Unlimited Learning: The role of computer and video games in curriculum-based education". In 2004, she authored ELSPA's "Chicks and Joysticks: An exploration of women and gaming".
In September 2006 she was named one of the games industry's 100 most influential women by NextGen.biz and in November 2006 she was named one of the "Top Ten Girl Geeks" by CNET.
In 2009 she completed a PhD in Social Psychology at the University of Surrey which examined "how information spreads around the social networks of the World Wide Web."
In February 2010, she presented The Virtual Revolution for BBC Two. This TV documentary series was described by the BBC as charting "two decades of profound change since the invention of the World Wide Web, weighing up the huge benefits and the unforeseen downsides."
She also presented an accompanying four-part podcast series on the BBC World Service.
As of November 2010, she is Researcher in Residence at the British Library and is curator of the Growing Knowledge digital exhibition at the library.
- from Wikipedia
Top 10 Girl Geeks - CNET
Chicks and Joysticks - An exploration of women and gaming
Games Industry's 100 Most Influential Women
Unlimited Learning: The role of computer and video games in curriculum-based education.
Aleks's Profile on guardian.co.uk
The Guardian's Game Blog
Wednesday, 26 January 2011
Theorists
A general theorist of collective identity is Michael Wesch
Media Theorists
Máire Messenger-Davies is Professor of Media Studies, and Director of the Centre for Media Research at the University of Ulster, Coleraine, Northern Ireland. A former journalist, with a PhD in psychology, who has taught in universities on both sides of the Atlantic, she is the co-ordinator of the recently-formed Meccsa Policy Network .
Her research interests focus on media, young people and children; broadcasting in the USA and the UK; and teaching research methodology. Her most recent research, in collaboration with colleagues at Cardiff, Bournemouth and Nottingham Universities, is on young people, citizenship and news – especially in relation to the transition from broadcast to online journalism; this is a BBC/AHRC Knowledge Exchange funded project.
She has written a number of books, including Dear BBC: Children, television storytelling and the public sphere (2001); Fake, fact and fantasy: children’s understanding of television reality (1997) and Making People Count: Practical Research Methods for Media & Cultural Studies (2006).
Her research interests focus on media, young people and children; broadcasting in the USA and the UK; and teaching research methodology. Her most recent research, in collaboration with colleagues at Cardiff, Bournemouth and Nottingham Universities, is on young people, citizenship and news – especially in relation to the transition from broadcast to online journalism; this is a BBC/AHRC Knowledge Exchange funded project.
She has written a number of books, including Dear BBC: Children, television storytelling and the public sphere (2001); Fake, fact and fantasy: children’s understanding of television reality (1997) and Making People Count: Practical Research Methods for Media & Cultural Studies (2006).
Tuesday, 25 January 2011
Films
"We've all seen movies based on video games, but movies ABOUT video games are a whole different animal"
Trailer:
- - - Full film bio
Trailer:
- Gamer is a 2009 science fiction thriller film written and directed by Mark Neveldine and Brian Taylor. The film stars Gerard Butler as a participant in an online game in which participants can control human beings as players, and Logan Lerman as the player who controls him.
Trailer:
- eXistenZ is a 1999 body horror/science fiction film by Canadian director David Cronenberg. It stars Jennifer Jason Leigh and Jude Law. Like many of Cronenberg's other films, eXistenZ has strong elements of surrealism.
- - - Full film bio
Trailer:
Tuesday, 18 January 2011
BBC's Panorama on Video Games
This is the BBC's documentary series, Panorama, on their investigation into addiction to video games and the bad effects of gaming to young children.
Part 1:
Part 2:
Part 1:
Part 2:
Wednesday, 12 January 2011
Personal Experience Research
To gain information and feedback from those who are included in the social group and call themselves gamers, i will create a survey of questions and post it to gaming community sites / forums.
By doing this, i can get gamers personal opinions and experiences for my research.
As i myself am part of some gaming communities, i will be able to get alot of information from gamers of different nationalities and ages.
By doing this, i can get gamers personal opinions and experiences for my research.
As i myself am part of some gaming communities, i will be able to get alot of information from gamers of different nationalities and ages.
Tuesday, 11 January 2011
Internet Research
I searched the internet for articles written about the effects of gaming, the stereotypical argument is that getting involved with video games that are intense or violent is bad for children.
These articles are mainly focused on young children, some also include the positive & negative effects they have found:
http://findarticles.com/p/articles/mi_m0816/is_6_21/ai_n9772319/
http://www.ehow.com/list_5815166_pros-exposing-children-electronic-games.html
http://rds.homeoffice.gov.uk/rds/pdfs/occ72-compgames.pdf
http://www.ifets.info/journals/12_2/1.pdf
http://www.ehow.com/about_5370127_positive-effects-video-gaming.html
http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
http://en.wikipedia.org/wiki/Video_game_behavioral_effects
<quotes>
In the BBC documentary series program ‘Panorama’ an episode featured the negative effects of gaming / intense gaming, and didn’t state many positive for the opposing argument.
I will study both the negative and positive media representation of gamers and gaming, across various types of media.
These articles are mainly focused on young children, some also include the positive & negative effects they have found:
http://findarticles.com/p/articles/mi_m0816/is_6_21/ai_n9772319/
http://www.ehow.com/list_5815166_pros-exposing-children-electronic-games.html
http://rds.homeoffice.gov.uk/rds/pdfs/occ72-compgames.pdf
http://www.ifets.info/journals/12_2/1.pdf
http://www.ehow.com/about_5370127_positive-effects-video-gaming.html
http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
http://en.wikipedia.org/wiki/Video_game_behavioral_effects
<quotes>
In the BBC documentary series program ‘Panorama’ an episode featured the negative effects of gaming / intense gaming, and didn’t state many positive for the opposing argument.
I will study both the negative and positive media representation of gamers and gaming, across various types of media.
Friday, 10 December 2010
My Collective Identity Research
I have chosen to study the collective social identity of Gamers; people who spend alot of their time playing video games.
Dictionary definition:
"one devoted to playing video or computer games"
Dictionary definition:
"one devoted to playing video or computer games"
gam·er
–noun a person who plays games
gam·er
–noun
a person who plays games
Thursday, 9 December 2010
Past Exam Questions on Collective Identity
- How do the contempory media represent nations, regions, and ethnic / social / collective groups in different ways?
- What does contempory representation compare to previous time periods?
(eg: folk, devils & moral panics) - What are the social implications of different media representations of groups of people?
- To what extent is human identity increasing mediated?
- across two types of media
"Only a fool wouldn't judge by appearances" - Oscar Wilde
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